Issue with if the LocalPlayer has a higher max health than client, it will say the client is injured when in reality, the client is at their max health
The client is networked regardless so might as well divide by the correct value
Reasonable fix. Current version compares another player's health to the viewing player's max health, meaning that the is injured text appears incorrectly if the max health of the players are different
Issue with if the LocalPlayer has a higher max health than client, it will say the client is injured when in reality, the client is at their max health
The client is networked regardless so might as well divide by the correct value