If playing at high framerates when the in-game limiter is disabled, facial animations on in-game cutscenes play back extremely quickly, skipping their transitions between each expression. This makes the appearance of the characters talking look very jarring. When the in-game limiter is re-enabled, this issue goes away.
If playing at high framerates when the in-game limiter is disabled, facial animations on in-game cutscenes play back extremely quickly, skipping their transitions between each expression. This makes the appearance of the characters talking look very jarring. When the in-game limiter is re-enabled, this issue goes away.