Open AngelicJoker opened 3 years ago
Seems to be caused by e0e756333fd8ebbb3e5925bd1c96b7bc70588db6
@Nucleoprotein Any idea on what may be causing this? I also get no overlay without dxvk
Edit: I just saw this: https://github.com/doitsujin/dxvk/issues/1467
This isn't our bug. The overlay on x86 just won't hook loose d3d9.dlls. (it works on x64)
Perhaps we have to create both dinput8.dll
and d3d9.dll
, and tell users to use dinput8.dll
if they are not using dxvk
, and tell them to use d3d9.dll
if they are using dxvk
?
Is dxvk used outside of Linux systems? I'm running Windows 10 so I don't think I have the option to use it.
Seems to be caused by e0e7563
@Nucleoprotein Any idea on what may be causing this? I also get no overlay without dxvk
Edit: I just saw this: doitsujin/dxvk#1467
This isn't our bug. The overlay on x86 just won't hook loose d3d9.dlls. (it works on x64)
Perhaps we have to create both
dinput8.dll
andd3d9.dll
, and tell users to usedinput8.dll
if they are not usingdxvk
, and tell them to used3d9.dll
if they are usingdxvk
?
For me d3d9.dll doesn't work, using Intel i7-9750H processor with an RTX 2070 Max-Q [MSI GS65 Stealth [9S]], but when i revert back to 1.46 13Fix mod, it works perfectly fine. Which means it accepts dinput8.dll but not d3d9.dll
Not sure why it's causing an issue in my Laptop.
@rebtd7 It's reference count hell, GameOverlayRenderer is deleting own hooks because object reference is 0 (or too low?) I have a working fix already but i dont like it because our private ref count does not match in some points D3D9 one... Maybe we should just return D3D9 refcount + 1 always...
EDIT: i think i have more proper solution EDIT2: Nope, dxvk is broken now... EDIT3: fixed EDIT4: Fixed in https://github.com/rebtd7/FF13Fix/commit/e9bbbf04b51b78fae522a0150d0958ed097cd613
Thanks a lot, @Nucleoprotein!
@AngelicJoker, @nav2max Could you try 1.6.1 and let us know if it is working?
Should the dll files still be renamed similarly like how it was with 1.6.0 version if DXVK is used with this new version ?
@Surihix Yes, it is the same (FF13Fix is d3d9.dll
and DXVK (if present) is dxvk.dll
)
@rebtd7 I just installed the update and now the Steam overlay and PS4 controller are working. Thanks for the quick response!
Thanks a lot, @Nucleoprotein!
@AngelicJoker, @nav2max Could you try 1.6.1 and let us know if it is working?
Sorry it's not even starting the game...not sure what i got wrong. [Currently using Nvidia Profile Inspector graphic settings along with FFXIII HD project & models mod] - All this was working fine when i used 1.46 13Fix file with dinput8.dll FF13Fix.log
Looks like object is destroyed (yeah... ref counting) ... Please check if this works d3d9.zip
Looks like object is destroyed (yeah... ref counting) ... Please check if this works d3d9.zip
Nope no luck, it didn't even open in default settings, but when i changed the settings by enabling V-sync, limiting to 60 FPS and turning borderless ON, it almost started... FF13Fix.log
This? d3d9.zip
This? d3d9.zip
Nope, checked now, no luck FF13Fix.log
Create clean config file and disable DiscardUIVertexBuffer
disable DiscardUIVertexBuffer
It's currently set to default "false"
You have too many options changed to unsafe values, create new clean config file. Patching thread is not even starting ...
You have too many options changed to unsafe values, create new clean config file. Patching thread is not even starting ...
This time i placed a new config file, still no luck, DiscardUIVertexBuffer is on default "false" FF13Fix.log
It must be wrong ref count... Try this.. it not breaks anything for me yet... d3d9.zip
No luck... FF13Fix.log
This one is broken i.e. not call Release() at all, if this works... i'm confused d3d9.zip
This one is broken i.e. not call Release() at all, if this works... i'm confused d3d9.zip
Nope...just my bad luck, not working.. FF13Fix.log
This one is broken i.e. not call Release() at all, if this works... i'm confused d3d9.zip
I fixed it.... !!!! I disabled Windows 7 compatibility mode and unticked "Disable Full screen Optimization", it works now...no issue FF13Fix.log
It was W7 compatibility mode, normal release dll should work too
On 1.6.1 and 1.6.2, the overlay and controller input works for me without dxvk, but now it doesn't work for me with dxvk. Does the 1.6.1 fix not apply to dxvk users? Is there a workaround?
edit: Okay, I read the post linked in the second post here and realize now it's a general steam overlay issue. Guess there's just nothing we can do about it?
edit 2: actually, DS4Windows works just fine so feel free to disregard this whole post.
Whenever I enable the fix mod in FF XIII, the Steam overlay stops working. This seems to stop my PS4 controller from working as well. I am able to use both the controller and overlay if I disable the mod.