rebtd7 / FF13Fix

Performance and bug fixes for the PC versions of FF13 and FF13-2
GNU General Public License v3.0
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FFXIII not launching properly. #59

Closed Deefoz closed 3 years ago

Deefoz commented 3 years ago

I got dxvk and ffxiifix installed, now the game won't launch and It doesn't give me an error. I launch through steam, the ffxiii launcher opens. I have this set to 720 and 2x aliasing with low shadow resolution.

After clicking to launch the game, nothing happens... like it tries, but then just doesn't

What setting would cause this?

GPU: rx5600xt (saphire pulse, with faster bios, running silent bios) CPU: Ryzen 3700x 16GB ram crosshair impact x570 mobo

I can post logs later today.

Deefoz commented 3 years ago

FF13Fix.log

Here is a log from one of the launch attempts

Deefoz commented 3 years ago

this is with 163 no 4 gb patch with dxvk FF13Fix.log

rebtd7 commented 3 years ago

Does the game work without FF13Fix? (just dxvk)

Deefoz commented 3 years ago

Yes but the frame rate stutter is unplayable.

Deefoz commented 3 years ago

I uninstalled my antivirus just in case. uninstalled and reinstalled the game, installed dxvk and ffxiiifix.

FF13Fix.log

Nucleoprotein commented 3 years ago

Looks like ref count issue...

Deefoz commented 3 years ago

I saw this come up somewhere else. It there a work-around?

Nucleoprotein commented 3 years ago

There is new PR with possible fix. I'm i work so I can't build it for you to test

wt., 23 mar 2021, 11:40 użytkownik Deefoz @.***> napisał:

I saw this come up somewhere else. It there a work-around?

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Deefoz commented 3 years ago

I am also at work, so i can't test anything right now either.

Nucleoprotein commented 3 years ago

Try binary from new PR https://github.com/rebtd7/FF13Fix/pull/60

Deefoz commented 3 years ago

the d3d9.zip file?

Deefoz commented 3 years ago

that launched with significant improvement to the game's fps, still has a stutter that i assume is fixable using the fix file.

rebtd7 commented 3 years ago

Using dxvk you'll have some cache stuttering every time there's a new shader effect because it needs to convert and recompile the shader. There's a cache, so I think it should only happen once for each shader.

There's a DXVK fork that does shader compilation asynchronously, but it skips the shader effect while it is being compiled (you'll have some incomplete rendering).

Nucleoprotein commented 3 years ago

@Deefoz can you post log file created by that version? I want to check for warnings.

Deefoz commented 3 years ago

FF13Fix.log

Deefoz commented 3 years ago

Here is the log after i changed settings to make it work better.(dunno if that all shows up) FF13Fix.log

Thanks for all the help