In the current design, we store joints and joint weights in skin object. But these data could be stored in mesh instead of skin like glTF design. In this way we could access joints and weights more easily. Render engines could load joints/weights more easily...
In the current design, we store joints and joint weights in skin object. But these data could be stored in mesh instead of skin like glTF design. In this way we could access joints and weights more easily. Render engines could load joints/weights more easily...