Closed recp closed 6 years ago
Now we have NodePage term. Each NodePage stores nodes as gk_nodesPerPage
count, but this parameter may be dynamic to scene in the future
NodePage 0 -> NodePage 1 -> ...
Node 0 | Node 1 ... Node65 | Node 66
The current implementation of node hierarchy can be improved by making graph linear (I don't know if this is the right word)
Current impl:
Considered impl:
Currently I'm working on frustum culling; accessing nodes recursively for every operation or in every render frame is not what I want, also it is not effective because you need to switch to another function due to recursion... Maybe making this linear / array would also make exec faster because of cache locality and less memory consumption