red-prig / fpPS4

PS4 compatibility layer (emulator) on Free Pascal
GNU Lesser General Public License v2.1
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Loading From Script - White Screen and Forcing Full Screen #35

Closed GeorgeSpiggott closed 1 year ago

GeorgeSpiggott commented 1 year ago

Not strictly an issue, just some quirky features and a workaround for one of them.

If you open fpPS4 from a script fpPS4 will create a shader_dump folder in the same folder as the scrip was launched from. The result will be the game opens with a white screen. Changing the directory in the script to the fpPS4 application folder solves this.

It is possible to force the 'terminal' window into a full screen window but is it possible to do the same with the 'emulation' window when launching from a script?

red-prig commented 1 year ago

This is rather strange, but on the latest versions of such problems should not be.

red-prig commented 1 year ago

While there is one possibility to go to full screen by pressing Alt-Enter in the game window.

GeorgeSpiggott commented 1 year ago

Thanks. Maybe I can tie that to a button config in JoytoKey.

[Edit] Yes, assigning Windows Key and Up Arrow to a button works. Not quite full screen but maximised window is close enough for now.

GeorgeSpiggott commented 1 year ago

I'm using this version here: https://github.com/red-prig/fpPS4/actions/runs/3609800772 Is this the best way to get the latest version?

GeorgeSpiggott commented 1 year ago

I've just started to use the new version. Some great improvements. Is full-screen (Alt and Enter) accessible through the command line?

red-prig commented 1 year ago

I've just started to use the new version. Some great improvements. Is full-screen (Alt and Enter) accessible through the command line?

not

GeorgeSpiggott commented 1 year ago

I've been using the Launcher for a while and have just come back to using scripts. I've just noticed that some games (Dead Cells and We are Doomed) still need the directory changing when launched from a script or else the cannot find library files. They work fine through the Launcher without modification.

[Edit] Temporary fix for this, copied the "sce_module" folder to the location of the script.