red-prig / fpps4-game-compatibility

Game compatibility
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Bloodborne™ Alpha Test - CUSA01322 #1718

Open Addy2004 opened 11 months ago

Addy2004 commented 11 months ago

Game Name

Bloodborne™ Alpha Test

Game code

CUSA01322

Game version

01.00

Used emulator's version

WIP DEBUG BUILD - get compiled binaries from Github Actions there or compile by yourself

Current status

Menus

Error

Without using COMPUTE_DISABLE_HACK

An unhandled exception occurred at $000000010009176E:
EAssertionFailed: sparse not support for host (vHostBufferManager.pas, line 261)
  $000000010009176E  UPDATEGPUREGSINFOCOMPUTE,  line 2446 of chip/ps4_videodrv.pas
  $0000000100091D45  ONDISPATCHDIRECT,  line 2585 of chip/ps4_videodrv.pas
  $00000001000921C0  GFX_CP_PARSER,  line 2746 of chip/ps4_videodrv.pas
  $000000010008E00C  GFX_THREAD,  line 484 of chip/ps4_videodrv.pas
  $0000000100005326
  $00000001000148F1
  $00007FFFF3BE257D
  $00007FFFF582AA78

Using COMPUTE_DISABLE_HACK

An unhandled exception occurred at $00000001002941CA:
EAssertionFailed: bitcast (srBitcast.pas, line 180)
  $00000001002941CA  REGTYPECAST,  line 369 of spirv/emit_post.pas
  $0000000100293974  ENUMLINEREGS,  line 98 of spirv/emit_post.pas
  $0000000100294740  ONOPSTEP6,  line 553 of spirv/emit_post.pas
  $0000000100293B6C  ENUMBLOCKOPBACKWARD,  line 155 of spirv/emit_post.pas
  $0000000100294A68  POSTFUNCANALIZE,  line 650 of spirv/emit_post.pas
  $00000001002938AD  POSTSTAGE,  line 79 of spirv/emit_post.pas
  $0000000100293822  EMIT_SPI,  line 557 of spirv/SprvEmit.pas
  $000000010013CDA9  PARSESHADER,  line 278 of vulkan/vShaderManager.pas
  $000000010013D199  _FETCHSHADER,  line 421 of vulkan/vShaderManager.pas
  $000000010013D3B1  FETCHSHADER,  line 464 of vulkan/vShaderManager.pas
  $0000000100090C64  UPDATEGPUREGSINFO,  line 2141 of chip/ps4_videodrv.pas
  $0000000100091BED  ONDRAWINDEXAUTO,  line 2528 of chip/ps4_videodrv.pas
  $0000000100092160  GFX_CP_PARSER,  line 2730 of chip/ps4_videodrv.pas
  $000000010008E00C  GFX_THREAD,  line 484 of chip/ps4_videodrv.pas
  $0000000100005326
  $00000001000148F1
  $00007FFFF3BE257D

Description

Game is booting into menu with screen. No video output yet but broken audio is present. Slightly different errors when trying to enter gameplay on use of COMPUTE_DISABLE_HACK. Crashes are due to infancy of this emulator and other unimplemented or erroneus functions and procedures. IMAGE_LOAD_HACK can be used to improve framerate a bit. Accepts player input judging by sound responses on menu screen. Giving no input lets the menu music play out for its entirety at an infinitely slow rate in a distorted manner.

Attached Youtube link for proof.

Used hacks

COMPUTE_DISABLE_HACK, IMAGE_LOAD_HACK

Screenshots

Video Proof

Log File

No response

gandalfthewhite19890404 commented 11 months ago

I was trying to play bloodborne with another pkg file an hour ago, it gave me this error [GXRenderThread:9044] nop nid:libSceGnmDriver:DBDA0ABCA5F3119A:sceGnmMapComputeQueue not even the black screen (no hacks on), can anyone help?

What version and GAMECODE in PKG?

red-prig commented 11 months ago

@gandalfthewhite19890404 @otsafen This is a compatibility page and not a technical support chat, do not develop the topic

gandalfthewhite19890404 commented 11 months ago

Reopened, modified some info about emu's version.