Open igor725 opened 9 months ago
UPD: Tomb Raider II is ingame too, sharing the same issues with Tomb Raider I
Tomb Raider III has distorted text all over menus, it uses fonts to draw labels like (Lara's Home, Game, Controls, ...) although TR I and II do this with 2D textures. This game goes ingame too and actually draws some misplaced textures with low framerate.
Game Name
Tomb Raider I-III Remastered Starring Lara Croft
Game code
CUSA43774
Game version
1.00
Used emulator's version
5ffbdbb
Current status
Ingame
Error
Bunch of non-critical Vulkan validation errors pops up every frame (when any 3d object is on screen):
Validation Error: [ VUID-VkGraphicsPipelineCreateInfo-layout-07987 ] Object 0: handle = 0x3a90be0000024357, type = VK_OBJECT_TYPE_SHADER_MODULE; Object 1: handle = 0x15e6c00000024341, type = VK_OBJECT_TYPE_PIPELINE_LAYOUT; | MessageID = 0xfbdd4d2e | vkCreateGraphicsPipelines(): pCreateInfos[0].pStages[0] SPIR-V (VK_SHADER_STAGE_VERTEX_BIT) has a push constant buffer Block with range [0, 148] which outside the pipeline layout range of [76, 148]. The Vulkan spec states: If a push constant block is declared in a shader, a push constant range in layout must match both the shader stage and range (https://vulkan.lunarg.com/doc/view/1.3.275.0/windows/1.3-extensions/vkspec.html#VUID-VkGraphicsPipelineCreateInfo-layout-07987)
Description
Distorted text, very low framerate at all stages (despite the 30 fps reported by the emulator ingame, and 60 fps in menu), missing 3D textures
Used hacks
No response
Screenshots
Log File
log.txt