Open HeeroMX opened 3 months ago
Sorry I edited the EMU version to ad0b024
I'm using libSceFios2.prx from the game folders what are whitelisted libs.
sceNgs2
Put libSceNgs2.prx (or sprx) to sce_module folder, inside game folder or even create sce_module in emulator's folder and put lib there. There are libs, which can be used safely for emulation:
You can get these libs in discord or find them by yourself.
The game opened with whitelibs but stopped at the second loading screen with the music still working in the background
Please help me I'm 1 step away from playing the Game I waited for about 12 Years and many thanks for your hard work
You can't do anything right now, only wait until implementation. I'll ask to retest when it needed.
I will be waiting for you update please don't forget about me And many thanks in advance
Game Name
Saban's Mighty Morphin Power Rangers: Mega Battle
Game code
CUSA04892
Game version
01.00
Used emulator's version
ad0b024
Current status
Boots
Error
sceCommonDialogInitialize sceSaveDataDialogInitialize [main_thread2:14964] sceSysmoduleLoadModule:SCE_SYSMODULE_NP_TROPHY [main_thread2:14964] pthread_create:000000080003DDE0 TrophyManager thread
[TrophyManager thread:7552] BeginThread:000000080003DDE0 [TTY]:****ERROR: sceNpTrophyCreateHandle sceNpTrophyCreateContext sceNpTrophyRegisterContext:3333 sceNpTrophyGetTrophyUnlockState:3333
sceAppContentInitialize [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:000000080003E220 load savedata thread [main_thread2:14964] pthread_attr_destroy [load savedata thread:14900] BeginThread:000000080003E220 [load savedata thread:14900] open:/savedata0/gameData.dat 0x0000 (000) [main_thread2:14964] scePthreadJoin:load savedata thread [load savedata thread:14900] EndThread:load savedata thread [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:000000080062C440 immix_thread_0 [main_thread2:14964] pthread_attr_destroy [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:000000080062C440 immix_thread_1 [immix_thread_0:14548] BeginThread:000000080062C440 [main_thread2:14964] pthread_attr_destroy [immix_thread_1:7568] BeginThread:000000080062C440 [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:000000080003E220 save savedata thread [main_thread2:14964] pthread_attr_destroy [save savedata thread:5132] BeginThread:000000080003E220 [save savedata thread:5132] open:/savedata0/gameData.dat 0x0601 (777) [save savedata thread:5132] EndThread:save savedata thread [main_thread2:14964] sceSysmoduleLoadModule:SCE_SYSMODULE_NGS2 AudioOutOpen:255:0:0:256:48000:1 AudioOutOpen:255:1:0:256:48000:1 [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:00000008005DD1F0 audio_out_thread [main_thread2:14964] pthread_attr_destroy [audio_out_thread:12540] BeginThread:00000008005DD1F0 [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:0000000008349200 SceFiosCallback [main_thread2:14964] pthread_attr_destroy [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:0000000008349200 SceFiosIO [main_thread2:14964] pthread_attr_destroy [SceFiosCallback:14316] BeginThread:0000000008349200 [main_thread2:14964] sceSysmoduleLoadModule:SCE_SYSMODULE_DISC_MAP [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/music/music_titlecard 0x0000 (000) [SceFiosIO:6688] BeginThread:0000000008349200 [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/music/music_titlecard 0x0000 (000) sceScreenShotDisable sceScreenShotSetOverlayImageWithOrigin:/app0/PS4_GAME/USRDIR/assets/overlay_png sceScreenShotEnable [main_thread2:14964] scePadInit
[main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/s_texture_v_sb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/s_texture_f_sb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/s_texture_v_sb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/s_bitmaptexture_f_sb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_loader_ssb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_loader_image_0_png 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_ani_effects_gameplay_ssb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_ani_effects_gameplay_image_0_png 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_content_ssb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_content_image_0_png 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_content_image_1_png 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_cutscene_intro_ssb 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/assets/assets_animo_gui_cutscene_intro_image_0_png 0x0000 (000) [main_thread2:14964] scePthreadJoin:save savedata thread [main_thread2:14964] pthread_attr_init [main_thread2:14964] pthread_create:000000080003E220 save savedata thread [main_thread2:14964] pthread_attr_destroy [save savedata thread:10212] BeginThread:000000080003E220 [save savedata thread:10212] open:/savedata0/gameData.dat 0x0601 (777) [save savedata thread:10212] EndThread:save savedata thread [main_thread2:14964] scePthreadJoin:save savedata thread [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/music/mus_bg_lava 0x0000 (000) [main_thread2:14964] open:/app0/PS4_GAME/USRDIR/music/mus_bg_lava 0x0000 (000) [main_thread2:14964] nop nid:libSceFont:C21AD2E2892C5DCE:sceFontMemoryInit
Description
The game Boots but Freeze on the second Screen
Used hacks
No response
Screenshots
Log File
Running fpPS4 - CUSA04892.txt