Open MisterbALLIN opened 1 year ago
Retest since prig added SceCoredumpRegisterCoredumpHandler.
Retested https://github.com/red-prig/fpPS4/commit/18ccba6713b51f7719232799298e633add1902c6
Nothing
nop nid:libSceFiber:6AC8D4249F9A6BCB:sceFiberOptParamInitialize
With libSceFiber.prx
nop nid:ulobjmgr:046DBA8411A2365C:Unknow
sceSysmoduleIsLoadedInternal:SCE_SYSMODULE_NP_UTILITY
With libSceNpUtility.prx
???
pthread_attr_init
pthread_create:000000010006D720 main
pthread_attr_destroy
BeginThread:main:000000010006D720
mapCodeInit:libSceFiber.prx
>module_start:libSceFiber.prx
<module_start:libSceFiber.prx
mapCodeInit:libSceNpUtility.prx
>module_start:libSceNpUtility.prx
nop nid:libSceFiber:6AC8D4249F9A6BCB:sceFiberOptParamInitialize
The error "nop nid:libSceFiber:6AC8D4249F9A6BCB:sceFiberOptParamInitialize" in emulation typically indicates an issue with the system's libraries and dependencies.
Update system libraries
read what this error means in the tutorial in the discord server
It mean exactly what has been stated.
Unimplemented Functions or Nid-Nop Errors
These are the most common errors which might occur during emulation. These are mainly caused due to a missing library file in your sce_module folder. Placing the required file there might fix it and the emulation may progress further. The missing firmware library file Sometimes placing the missing library file in sce_module folder doesn’t fix the error and the error stays there unfaltering. In that case, the error falls in the category of “Unimplemented Functionality” meaning that this particular function belonging to this library hasn’t been implemented in the emulator. The unimplemented function In this case, report this back on the game-compatibility repository (if it hasn’t already been) and wait till these functions gets implemented in the emulator
The error "nop nid:libSceFiber:6AC8D4249F9A6BCB:sceFiberOptParamInitialize" in emulation typically indicates an issue with the system's libraries and dependencies.
Update system libraries
It indicates that a function is not yet implemented there is nothing to update. You can only wait for them to be implemented
Retest
ERROR: Job System has been inactive with a waiting job for more than 10 seconds.
←[m
******************************************************************************
*** HALT: Job System Deadlock Detected
***
*** Function: CheckForDeadlock
*** File: corelib/job/job-scheduling.cpp
*** Line: 746
*** Built:
******************************************************************************
←[0;31mERROR:
******************************************************************************
*** HALT: Job System Deadlock Detected
***
*** Function: CheckForDeadlock
*** File: corelib/job/job-scheduling.cpp
*** Line: 746
*** Built:
******************************************************************************
Message: Access violation (216)
$0000000800AACFD0 offset $00AACFD0 eboot.bin:Entry+$0053F5E0
$0000000800A8FFC2 offset $00A8FFC2 eboot.bin:Entry+$005225D2
$0000000100075E90 fpPS4-2023-02-26.exe
Game name
The Last Of Us Remastered
Code
CUSA00552
Used emulator's version
red-prig/fpPS4@ee97bf4
Current status
Error - Nothing
Error
nop nid:libSceCoredump:F332D27C47D6E405:sceCoredumpRegisterCoredumpHandler
Description
Error makes it not even capable of loading. Further optimizations and testing needed.
Used Hacks
-h MEMORY_BOUND_HACK -h DEPTH_DISABLE_HACK -h COMPUTE_DISABLE_HACK -h IMAGE_TEST_HACK -h IMAGE_LOAD_HACK
Screenshot