Open and468860 opened 1 year ago
Retested with libSceAvPlayer
Ingame
1.00v and 1.05v
nop nid:libSceGnmDriver:DBDA0ABCA5F3119A:sceGnmMapComputeQueue
TogeProductionsIntro.mp4
)An unhandled exception occurred at $0000000100082EA0:
EAssertionFailed: TODO tiling_idx:Thick_1dThick (vImageTiling.pas, line 498)
_pthread_kill:30:15204
__sig_send_interrupt:15204
$0000000100082EA0
$0000000100079234
$0000000100079E66
$000000010007A440
$0000000100076394
$0000000100005156
$0000000100014521
$00007FF963657614
_pthread_kill:30:19416
__sig_send_interrupt:19416
$00007FF963EE26A1
_pthread_kill:30:5828
__sig_send_interrupt:5828
An unhandled exception occurred at $0000000100213E1B:
EAccessViolation: Access violation
Gets to main menu and goes in to gameplay but crashes with the first error. After delisting TogeProductionsIntro.mp4
located in Media\StreamingAssets\Video\
it boots further into the intro cutscene. Then it crashes with the second error when loading into gameplay. Also, sometimes the game doesn't load and keeps spamming;
Forcing submitDone to avoid TRC R4089 breach
again and again. Retrying might fix the issue. Hacks make not much difference while IMAGE_LOAD_HACK bumps the framerate to 60 but is badly framepaced. Also game doesn't take input from keyboard or mouse on the main menu but works with a controller.
Retest
Retested with red-prig/fpPS4@26fc53d
nop nid:libSceAvPlayer:C7CBAFB8538F6615:sceAvPlayerAddSourceEx
Retest
Retested with red-prig/fpPS4@a1414b0
Black screen, no errors, doesn't even make to menu screen now. Gets stuck at this
[main:3588] sceSysmoduleLoadModule:SCE_SYSMODULE_AV_PLAYER
[main:3588] sceAvPlayerInitEx
[main:3588] sceAvPlayerPostInit
[main:3588] sceAvPlayerAddSourceEx:/app0/Media/StreamingAssets/Video/TogeProductionsIntro.mp4
Source type: MP4
[main:3588] open:/app0/Media/StreamingAssets/Video/TogeProductionsIntro.mp4 0 (000)
TODO: Should cache media file so it can be reused later: /app0/Media/StreamingAssets/Video/TogeProductionsIntro.mp4
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000000005d4eb40] st: 0 edit list: 1 Missing key frame while searching for timestamp: 0
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000000005d4eb40] st: 0 edit list 1 Cannot find an index entry before timestamp: 0.
[main:3588] avplayer_dump/TogeProductionsIntro.mp4
[main:3588] Format: QuickTime / MOV, duration: 5610ms
[main:3588] 0) Video codec: H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10, resolution: 1920 x 1080
[main:3588] 1) Audio codec: AAC (Advanced Audio Coding), channels: 2, sample rate: 48000
AudioOutOpen:255:0:0:1024:48000:1
[main:3588] pthread_attr_init
[main:3588] pthread_create:000000080138E7E0 PS4VideoAudioOut
[main:3588] pthread_attr_destroy
[PS4VideoAudioOut:12604] BeginThread:000000080138E7E0
Retested with red-prig/fpPS4@2dc8405
Ingame
DISABLE_FMV_HACK
and SKIP_UNKNOW_TILING
)nop nid:libSceSsl:85DA551140C55B7B:sceSslInit
The above error can be bypassed by using the given below additional libs Note- These libs are not whitelisted
libSceSsl.prx
libSceSsl2.prx
Bypassing it, the game boots into gameplay, though it gives off some mono errors inbetween but it doesnt seem like they affect performance or gameplay in anyway.
Using IMAGE_LOAD_HACK
improves the framerate significantly making it playable ranging between 30-60 FPS. But, that messes up text at several places and some minor rendering errors.
Retested with red-prig/fpPS4@2dc8405
Status
Ingame
Error (using
DISABLE_FMV_HACK
andSKIP_UNKNOW_TILING
)nop nid:libSceSsl:85DA551140C55B7B:sceSslInit
The above error can be bypassed by using the given below additional libs Note- These libs are not whitelisted
libSceSsl.prx libSceSsl2.prx
Bypassing it, the game boots into gameplay, though it gives off some mono errors inbetween but it doesnt seem like they affect performance or gameplay in anyway.
Using
IMAGE_LOAD_HACK
improves the framerate significantly making it playable ranging between 30-60 FPS. But, that messes up text at several places and some minor rendering errors.Screenshots
![]()
Do not add any libraries except whitelisted!
Since SceSSL library considered as whitelisted for copying as is game runs up to gameplay. So what status should be - ingame or playable?
Playable, as with IMAGE_LOAD_HACK
enabled the framerate ranges between 30-60. Though it crashes sometimes for no reason.
So I leave as ingame due crashes
Retested with red-prig/fpPS4@4501aa3
Visuals on FMVs
Though the game isn't exiting this FMV and gets stuck at a green screen.
Retest fmv-palette
Retested with red-prig/fpPS4@3078ef0
FMVs color palette improved
That greenish filter no longer appears in FMVs. Colors are still slightly off from how they should actually look. FMVs dont display visual output with IMAGE_LOAD_HACK
and IMAGE_TEST_HACK
. Also gets stuck there after the FMV and doesnt proceed any further. Should be in-game with DISABLE_FMV_HACK
and SKIP_UNKNOW_TILING
.
Comparison between current FMV ouput and how it should actually look: