red-prig / fpps4-game-compatibility

Game compatibility
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Super Toy Cars - CUSA03996 #346

Open and468860 opened 1 year ago

and468860 commented 1 year ago

Gravar_2022_12_20_18_14_17_374 mp4_snapshot_01 56 080 Super Toy Cars

ghost commented 1 year ago

Screenshot_20221223_112531 Menu graphics are greatly improved, FPS is also boosted because of the use of all hacks except DISABLE_SRGB_HACK. Game still crashes if you try to go anywhere else except the stuff in the menu.

ghost commented 1 year ago

On latest fpps4 build, it says "nop nid:libkernel:8E91639A0002E401:sceKernelDeleteEqueue" and doesn't boot anymore. Status: Nothing

red-prig commented 1 year ago

Maybe you put additional libraries(prx), and therefore it stopped loading?

ghost commented 1 year ago

@red-prig This is a image of my module list: Screenshot_20221227_105020

and468860 commented 1 year ago

ArbestRi

game just enter read -h MEMORY_BOUND_HACK in , another hack not read -h compute_depth_disable_hack -h compute_disable_hack -h_IMAGE_TEST_HACK -h_IMAGE_LOAD_hack and DISABLE_SRGB_HACK in the emulator folder sce_module can not file or yes maybe

without entering first enter because second

An unhandled exception occurred at $000000010025D329: EAssertionFailed: VOP2?12 (emit_vop2.pas, line 519

red-prig commented 1 year ago

My game works in the menu (albeit slowly), it crashes only when a track is selected, so I don’t know

ghost commented 1 year ago

@red-prig Remove the last comment, it works now

Ordinary205 commented 1 year ago

This game got regressed and I'm not sure why.

Hacks used: DEPTH_DISABLE_HACK COMPUTE_DISABLE_HACK MEMORY_BOUND_HACK IMAGE_LOAD_HACK

Before: (v0.0.1 Build)

Working ![Before 1](https://github.com/red-prig/fpps4-game-compatibility/assets/125112932/db6b37dc-4190-4a0c-843d-7e14bbae8b55)

After: (d6eef26 Build) The performance seems to be lower.

Broken ![After 1](https://github.com/red-prig/fpps4-game-compatibility/assets/125112932/87228d54-31ae-4aeb-8364-20064256cf78)

Apologizes if I'm unable to find a regression build due other builds being expired.

Note: It's possible to go ingame on v0.0.1 Build by using hacks, but it wont be that easy because theres a pretty small/good chance it would freezes the game when trying to exit the menus.

Ingame ![Before 2](https://github.com/red-prig/fpps4-game-compatibility/assets/125112932/8190da14-d823-45bf-ab24-3d52173ebcc1)

Inspired by: https://youtu.be/ESL9jLzNIw0

gandalfthewhite19890404 commented 7 months ago

Game rendered background until this commit - https://github.com/red-prig/fpPS4/commit/e050669e02e084e93def3b6f9359b51739342c28 After it was merged - vImage.pas TODO was triggered until this commit - https://github.com/red-prig/fpPS4/commit/3292e17da146db57600681ba4613129e5313cb93 So since that changes we have white background in menus.

Ordinary205 commented 7 months ago

Super Toy Cars now renders the 3D background on the latest commit. Super Toy Cars background Sometimes I can reach ingame. Super Toy Cars Ingame Status: Ingame Game Version tested: 1.00 Build tested: https://github.com/red-prig/fpPS4/commit/091deb5409a268cff4dc4818b697660d81d17e1b Hacks: DEPTH_DISABLE_HACK COMPUTE_DISABLE_HACK MEMORY_BOUND_HACK IMAGE_LOAD_HACK SKIP_UNKNOW_TILING