Open FuxorLuck opened 1 year ago
retest this.
new error: nop nid:libScePlayGo:367EF32B09C0E6AD:scePlayGoGetToDoList
retest this.
new error: nop nid:libScePlayGo:367EF32B09C0E6AD:scePlayGoGetToDoList
Yes this is the new error but also the game now boot into a white screen
Retest since the scePlayGoGetToDoList was added now.
New error: nop nid:libSceFiber:855603ECEBB6A424:_sceFiberInitializeImpl
red-prig/fpPS4@a3b3bdb
[SceFiosZlib0:19248] BeginThread:000000000A9CEBA0 Error open:/app0/sce_sys/playgo-chunk.dat [main:8352] pthread_attr_init [SceFiosIO /:18264] BeginThread:000000000A9CEBA0 [main:8352] pthread_create:0000000800001A70 Spooler [SceFiosIO:12156] BeginThread:000000000A9CEBA0 [SceFiosIO:12156] open:/app0/arc/arc_0_ep_0_0.psarc 0 (000) [SceFiosZlib1:22380] BeginThread:000000000A9CEBA0 [Spooler:18692] BeginThread:0000000800001A70 [SceFiosIO:12156] open:/app0/arc/arc_0_ep_0_0.psarc 0 (000) [SceFiosIO:12156] open:/app0/arc/arc_0_ep_1_7.psarc 0 (000) [SceFiosIO:12156] open:/app0/arc/arc_0_ep_1_7.psarc 0 (000) [SceFiosIO:12156] open:/app0/arc/arc_1_ep_8_11.psarc 0 (000) [SceFiosIO:12156] open:/app0/arc/arc_1_ep_8_11.psarc 0 (000) [SceFiosIO:12156] open:/app0/arc/arc_2_ep_12_30.psarc 0 (000) [SceFiosIO:12156] open:/app0/arc/arc_2_ep_12_30.psarc 0 (000) nop nid:libSceFiber:855603ECEBB6A424:_sceFiberInitializeImpl
Extract playgo-chunk.dat to sce_sys
https://github.com/Kimieggie/Pkg-Editor-2023/releases/tag/0.3.1 use this to re-extract your game
Retest
Still, Boot into a white screen with FPS Counter shows 0
New Error
[BackgroundFiber::Precedence:6708] sceFiberRun,fiber=F:[CacheCtrl:260304240] [BackgroundFiber::Precedence:6708] F:[CacheCtrl:260304240] sceFiberReturnToThread [BackgroundFiber::Precedence:6708] sceFiberFinalize,fiber=F:[CacheCtrl:260304240]
None of the hacks helps
There's an unimplemented function [main:3924] nop nid:libSceFont:C21AD2E2892C5DCE:sceFontMemoryInit
near the start of the log (and this is why full logs are preferred).
There's an unimplemented function
[main:3924] nop nid:libSceFont:C21AD2E2892C5DCE:sceFontMemoryInit
near the start of the log (and this is why full logs are preferred).
Sorry the log just kept printing
[BackgroundFiber::Precedence:6708] sceFiberRun,fiber=F:[CacheCtrl:260304240] [BackgroundFiber::Precedence:6708] F:[CacheCtrl:260304240] sceFiberReturnToThread
1000 times until it reached
[BackgroundFiber::Precedence:6708] sceFiberFinalize,fiber=F:[CacheCtrl:260304240]
So I didn't notice that
Also why the status now is nothing? The game still boots (boots to a white screen but still boots).
Game name
Gravity Rush - Remastered
Code
CUSA01130
Used emulator's version
red-prig/fpPS4@
Current status
Nothing
Error
Description
Doesn't boot
Screenshots