I added a vertical red line which shows the furthest X distance travelled, so you can easily see if a car goes further than before in the current round.
The minimap also shows the red line, and any fog that was cleared in a round stays cleared in the next round.
I added a vertical red line which shows the furthest X distance travelled, so you can easily see if a car goes further than before in the current round.
The minimap also shows the red line, and any fog that was cleared in a round stays cleared in the next round.
Video: