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Pi-Hard
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Level Design
#3
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snackk
opened
6 years ago
snackk
commented
6 years ago
[ ] Add Collision between bullet and environment
[x] Add Objectives for Level 2
[x] Add Enemy Health Bar
[x] Add Submachine Gun
[x] Expand Level 2
[x] Rebuild
NavMeshBoundsVolume(Hit 'p' on unreal)
to allow to enter in room
(Important)
[x] Lower the walls to the door size
(Important)
[ ] Expand Map
[ ] Regen of health spot
[x] Solve Restart mouse bug
[x] Add Quit Game Button on Pause and Mission Successful Widgets
[x] Add Load Level 2 on Pause and Mission Successful Widgets
[x] Camera dynamically changes to avoid dead spots
(Important)
[x] Open/Close doors
(Important)
[x] Create another Level
[x] Add Terrorist in strategic spots
(Important)
[x] Add Alies also in strategic spots
(Important)
[x] Pick ammo from the ground
[x] Add Pause Menu
[x] Add Game Reboot when player gets killed
[x] Add Objectives
[x] Add Helicopter
[x] Change Restart text type