Style tags are not considered the "Built-in" type, so they end up getting included in the calculations for visible text, even though they get stripped. This causes text to be truncated and index out of bounds errors.
To fix we should include "Style" as part of the Unity tags in TextTagParser.
Style tags are not considered the "Built-in" type, so they end up getting included in the calculations for visible text, even though they get stripped. This causes text to be truncated and index out of bounds errors.
To fix we should include "Style" as part of the Unity tags in TextTagParser.