Closed kayroice closed 3 years ago
Here's an asmdef that I built for TextTyper. I left UseGUIDs false so that the asmdef showed the references instead of the references' GUID.
I couldn't get this to work with the Tests directory exposed though, even though I included references to UnityEngine.TestRunner and UnityEditor.TestRunner. Unity complained about not finding the Test and TestAttribute classes. Those classes must be provided by a different asmdef(?). When I hid the Tests directory from Unity this asmdef works as expected.
Thanks for the Issue, and for the sample Assembly definition. It can definitely be inconvenient to use a plugin if it doesn't have these, so I appreciate the reminder.
The issue with the one you were using is that I think you were probably missing the tests-specific Assembly Definition.
To fix this I've added two assembly definitions to the file - one for TextTyper code and the other for the Editor tests specifically.
Let me know if those don't work for you.
Hi, can someone build an asmdef for the project? Thanks.