What steps will reproduce the problem?
1. Use game size 480x800
2. Add physic sprite to scene
3. Apply large force to srpite's body
What is the expected output?
High speed of sprite
What do you see instead?
Slow motion
What version of Rokon are you using?
2.0.3
On which version of Android are you experiencing this?
2.2
Please provide any additional information below.
Changing game size to 4.8x8.0 solves the problem. But its not handy to work
with a such game size. Before using rokon I used my fromScreenToWorld(Vector2
point) and fromWorldToScreen(Vector2 point) functions.
Original issue reported on code.google.com by michael....@gmail.com on 26 Oct 2010 at 7:54
Original issue reported on code.google.com by
michael....@gmail.com
on 26 Oct 2010 at 7:54