Basically, the ability to load a image sequence , for example, image01.png; image02.png; bla.png and so on, so you can sort of create a animation using it.
This is used in the caustics, a bunch of images being loaded a sequence, but that one is hardcoded, and this proposal, is to be able to do the same technique, but on the map.cfg file itself.
Could be a better method than simply splitting everything in a sprite sheet format and using the command, but can probably be heavier to use, so maybe what if someone makes a projector room, or even an outdoor to pass some images, i guess that's one of the points you could use this.
Basically, the ability to load a image sequence , for example, image01.png; image02.png; bla.png and so on, so you can sort of create a animation using it. This is used in the caustics, a bunch of images being loaded a sequence, but that one is hardcoded, and this proposal, is to be able to do the same technique, but on the map.cfg file itself. Could be a better method than simply splitting everything in a sprite sheet format and using the command, but can probably be heavier to use, so maybe what if someone makes a projector room, or even an outdoor to pass some images, i guess that's one of the points you could use this.