Open SniperGoth opened 4 years ago
Could we rely on hardcoded animations by offsetting the first-person weapon model instead? This way, we don't have to maintain animations for every weapon or bother about interpolating between the dashing and firing/reloading animations.
But since we have the first person hand file now, why not take advantage of it?
I don't know, i'd rather try to give it more life to them, by posing properly.
Assigning to @q009
Currently the dashing mechanic doesn't have any animations for it, and no weight when you trigger it, so, i made these 4 animations, specifically for the shotgun (i'll do the others later), to be implemented in the game.
shotgun-dash-animation.zip
There are 4 files:
hud_shotgun-dash-forward hud_shotgun-dash-backward hud_shotgun-dash-left hud_shotgun-dash-right
So, let's see how this goes.