Observation: The game crashes with SIGFPE (floating point exception) if you use /bloodsize 1 and hit a enemy (or get hit). This does not occur with /bloodsize 2 or larger values.
Expected result: The game shouldn't crash :slightly_smiling_face:
How to reproduce: Use /bloodsize 1 and hit a enemy (or get hit). This does not occur with /bloodsize 2. Note that you may also have to use /bloodsparks 1 – I haven't tested whether this occurs with the default /bloodsparks 0.
/bloodsize 1
and hit a enemy (or get hit). This does not occur with/bloodsize 2
or larger values./bloodsize 1
and hit a enemy (or get hit). This does not occur with/bloodsize 2
. Note that you may also have to use/bloodsparks 1
– I haven't tested whether this occurs with the default/bloodsparks 0
.