redeclipse / base

Base environment for Red Eclipse and associated source files.
https://redeclipse.net/
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1st Playtest-bug hunt run / Testing new UI #1451

Open dc-redeclipse opened 6 months ago

dc-redeclipse commented 6 months ago

These are the results of my first deep bug hunt in 2.0.1 some days ago. I was more focused on low-surfaced UI bugs than other parts because I will test the rest later on again if the following points are either solved and or changed.

1. 20231209_014158 0001 Recommendation: Make the player model much bigger to make it better visible on bigger screens, also we should use a random interesting default player model with skins, colors, vanities, and loadout weapons if the config is blank on loading to make it looking more interesting to look. Bug: Kinda, it is possible to open other UI while this screen is visible, maybe we should go for blocking other UI in those states to reduce distraction and miss functions. Example over F keys a bunch of UIs are executable at this state, also other UI like Chat UI and so on are be able to open here.

2. 20231209_014832 Bug: Skins offset look still quiet of on some in the preview. Might to do something with the player model showing it. Recommendation: Make it also much bigger for a better use of the available screen size, maybe put the skin selection field under the playermodel.

3. 20231209_015053 Bug: Kinda one, seems like in System Information, a section of GPU info is cropped. Also, here should more space of the screen be used for better readability.

4. 20231209_015338 Bug: In the controls UI its not possible to change keys, so for people with some keyboard layouts not possible to have backslashes available without special key combinations like in all DE layouts you have to change it here.

5. 20231209_015744 Bug: In HUD settings, the HUD spacing settings can be set to a useful number, like in the screenshot. With those settings and the lack of previewing those settings, your HUD is no longer useful and visible. Only useful numbers should be available, maybe in % number in a useful range for easy usability and convenience.

6. 20231209_015814 Bug: In editing, besides the constant showing of "Work in Progress" status in the lower screen, the clock seems like having bars and blinks, sometimes unmatching the mode box next to it on the left.

7. 20231209_015936 20231209_015939 Bug: If more than 3 weapons are available like a normal loadout, pistol and a claw, only 2 will be shown in the lower bar, only if claw is in use 3 bars will be shown.

8. 20231209_020519 0001 Bug: It's possible to open nearly all UI at once to overlay that one before, to close all again you have to cycle through all via ESC to close them. Maybe if a different UI is wanted by the player, close the other before automatically and also prevent some UI from being opened depending on the state of the game.

9. 20231209_022804 Bug: The player weight will no longer displayed even if its on.

10. 20231209_022815 Bug: The player speed will no longer displayed even if its on.

11. 20231209_022828 Bug: Checkbox performance also have no longer any output.

12. 20231209_022947 Recommendation: Put counters bigger in the center to gain focus more of the player that something is about to happen.

More of those will follow soon, I know that's viewed by me more with the eyes of an inexperienced player, but I like to perform those test with that purpose on the focus on usability and stability at this point here to improve this in RE.

I wish you all a happy new year!