The new implementation has numerous upsides compared to the previous implementation:
It indicates the player's health more accurately using a color gradient well-known among FPS players. Health above 100 is indicated by tinting the crosshair green.
It's always visible, even in screenshots. Due to lack of animation, it also avoids hiding the health status on every loop of the animation (since the crosshair became white).
The variable was renamed from crosshairflash to crosshairhealth to reflect the change.
The new implementation has numerous upsides compared to the previous implementation:
The variable was renamed from
crosshairflash
tocrosshairhealth
to reflect the change.Fixes #
Changes proposed in this request: