redeclipse / base

Base environment for Red Eclipse and associated source files.
https://redeclipse.net/
430 stars 88 forks source link

Cooperative Helpers for Race Mode #308

Open qreeves opened 9 years ago

qreeves commented 9 years ago

After playing race for a bit online with others, I've found that quite a lot of it is about teaching other people how to complete the map and learn the necessary tricks. It would probably be nice to point out stuff, like you can in Portal 2's cooperative mode.

Calinou commented 9 years ago

What about equipping players with a special pistol that fires harmless rays (possibly a variation of the current laser variable)?

JeffBobbo commented 9 years ago

I don't think that's needed, @Calinou, it'd also prove problems with gauntlet mutator.

bonifarz commented 9 years ago

@Calinou: Done that in the past with some simple weapon variables, was not that useful.

Personally, I think spectator mode and route entities already offer great functionality to show/teach other players where and how to navigate.

qreeves commented 9 years ago

I was thinking about specific longer lasting visuals with icons for "jump here", "wall run here", "crouch here", etc. Would also emit a sound ("Beep" or something).

freezurbern commented 9 years ago

Floating models of words, perhaps? Could that be generated by the engine?

ghost commented 9 years ago

@freezurbern Splinter Cell Conviction did something kinda like that, like so: http://blog.gaming.stackexchange.com/files/2011/06/Splinter_Cell_Conviction_4_X10.jpg

The idea was to seamlessly integrate the different options available to the player. So not popup windows, but stuff on the walls.

There is no non-linear race map (yet!), but it could be worth doing on a much smaller scale, e.g. if you can't see around a turn that has deadly lava below, then put an arrow on the wall so the player knows to keep going.