Open IanTrudel opened 4 years ago
Hm, I think this is a good report. And I have known for a while that the way I do event handling in the renderer needs some work. Specifically I think I need to have three separate threads with a separate connection to the X server for each: One for screen updated, one for mouse / keyboard input and one for window property updates. The thread synchronization/locking will add complexity though :(
ping @alexkh https://github.com/redhog/InfiniteGlass/invitations
The game @alexkh tested is Unreal Tournament 2004.
I actually bought it. Alex wants to play, he likes that game. Not sure that I would have time to play but it would be an excellent stress test for InfiniteGlass.
I have introduced InfiniteGlass to @alexkh and he tried to play some games on it. He reported a very low FPS and screen tearing.
He wrote his own WM a few years ago. https://github.com/alexkh/ywm
What do you need for a good issue report on this?