Open apkunpacker opened 2 years ago
1 More Sample - https://virustotal.com/gui/file/404c618c03040c44950c1678e9fb5399576f146ccfdbf43c0208869831519d35
Scan -
$ apkid 'Big Bang_3.7.2.apk'
[+] APKiD 2.1.3 :: from RedNaga :: rednaga.io
[*] Big Bang_3.7.2.apk!classes.dex
|-> anti_debug : Debug.isDebuggerConnected() check
|-> anti_vm : Build.BOARD check, Build.FINGERPRINT check, Build.MANUFACTURER check, Build.MODEL check, Build.PRODUCT check
|-> compiler : dx (possible dexmerge)
|-> manipulator : dexmerge
$ r2 assets/bin/Data/Managed/Assembly-CSharp.dll
Metadata Signature: 0x1ce6f8 0x10001424a5342 12
.NET Version: v2.0.50727
Number of Metadata Streams: 5
DirectoryAddress: 6c Size: b08c4
Stream name: #~ 4
DirectoryAddress: b0930 Size: 576e0
Stream name: #Strings 12
DirectoryAddress: 108010 Size: ed7f8
Stream name: #US 4
DirectoryAddress: 1f5808 Size: 10
Stream name: #GUID 8
DirectoryAddress: 1f5818 Size: 1ee2c
Stream name: #Blob 8
-- Everything up-to-date.
[0x007e498e]> izz~+cheat
22394 0x00283d9e 0x0068599e 28 29 .text ascii CodeStage.AntiCheat.Examples
22400 0x00283e13 0x00685a13 26 27 .text ascii CodeStage.AntiCheat.Common
22402 0x00283e38 0x00685a38 29 30 .text ascii CodeStage.AntiCheat.Detectors
22406 0x00283e88 0x00685a88 24 25 .text ascii ObscuredCheatingDetector
22409 0x00283ec4 0x00685ac4 33 34 .text ascii CodeStage.AntiCheat.ObscuredTypes
22436 0x0028407f 0x00685c7f 25 26 .text ascii CodeStage.AntiCheat.Utils
24816 0x0028cdca 0x0068e9ca 9 10 .text ascii m_cheater
24988 0x0028d8e8 0x0068f4e8 18 19 .text ascii m_sessionwideCheat
28079 0x0029a1c6 0x0069bdc6 7 8 .text ascii cheater
29851 0x002a1f3b 0x006a3b3b 25 26 .text ascii obscuredTypeCheatDetected
29852 0x002a1f55 0x006a3b55 21 22 .text ascii wallHackCheatDetected
37693 0x002c27e0 0x006c43e0 11 12 .text ascii get_cheater
37694 0x002c27ec 0x006c43ec 11 12 .text ascii set_cheater
40359 0x002cddd5 0x006cf9d5 30 31 .text ascii OnObscuredTypeCheatingDetected
40395 0x002ce025 0x006cfc25 18 19 .text ascii OnCheatingDetected
47761 0x003113a1 0x00712fa1 7 15 .text utf16le cheater
51415 0x0033b0cd 0x0073cccd 57 115 .text utf16le Too slow! Learn how to cheat and maybe you have a chance!
51440 0x0033bb58 0x0073d758 44 89 .text utf16le What? No! You cheater, how is this possible?
59527 0x003b0e4e 0x007b2a4e 32 66 .text utf16le Obscured Vars Cheating Detected!
59546 0x003b1378 0x007b2f78 58 117 .text utf16le <color="#0287C8"><b>Anti-Cheat Toolkit Sandbox</b></color>
59547 0x003b13ef 0x007b2fef 79 159 .text utf16le Here you can overview common ACTk features and try to cheat something yourself.
59548 0x003b1490 0x007b3090 173 347 .text utf16le ACTk offers own collection of the secure types to let you protect your variables from <b>ANY</b> memory hacking tools (Cheat Engine, ArtMoney, GameCIH, Game Guardian, etc.).
59550 0x003b163f 0x007b323f 161 323 .text utf16le Below you can try to cheat few variables of the regular types and their obscured (secure) analogues (you may change initial values from Tester object inspector):
59561 0x003b1b72 0x007b3772 82 165 .text utf16le <color="#FF4040"><b>PlayerPrefs:</b></color>\neasy to cheat, only 3 supported types
59578 0x003b213f 0x007b3d3f 89 179 .text utf16le Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage.
59580 0x003b220d 0x007b3e0d 33 67 .text utf16le <b>Obscured Cheating Detector</b>
59581 0x003b2252 0x007b3e52 108 218 .text utf16le Detects cheating of any Obscured type (except ObscuredPrefs, it has own detection features) used in project.
59620 0x003b29fb 0x007b45fb 18 37 .text utf16le Cheating detectors
59621 0x003b2a21 0x007b4621 33 67 .text utf16le CodeStage.AntiCheat.ObscuredTypes
59663 0x003b2fbf 0x007b4bbf 28 57 .text utf16le Anti-Cheat Toolkit Detectors
59672 0x003b3642 0x007b5242 26 53 .text utf16le Obscured Cheating Detector
59673 0x003b3678 0x007b5278 51 103 .text utf16le [ACTk] Obscured Cheating Detector: already running!
59674 0x003b36e1 0x007b52e1 126 253 .text utf16le [ACTk] Obscured Cheating Detector: disabled but StartDetection still called from somewhere (see stack trace for this message)!
59675 0x003b37e0 0x007b53e0 231 463 .text utf16le [ACTk] Obscured Cheating Detector: has properly configured Detection Event in the inspector, but still get started with Action callback. Both Action and Detection Event will be called on detection. Are you sure you wish to do this?
59676 0x003b39b1 0x007b55b1 178 357 .text utf16le [ACTk] Obscured Cheating Detector: was started without any callbacks. Please configure Detection Event in the inspector, or pass the callback Action to the StartDetection method.
59694 0x003b478b 0x007b638b 73 147 .text utf16le [ACTk] WallHack Detector: can't detect wireframe cheats on this platform!
61207 0x003cc851 0x007ce451 28 57 .text utf16le Anti-Cheat Toolkit Detectors
61208 0x003cc88a 0x007ce48a 30 61 .text utf16le Code Stage/Anti-Cheat Toolkit/
61209 0x003cc8c7 0x007ce4c7 54 109 .text utf16le GameObject/Create Other/Code Stage/Anti-Cheat Toolkit/
61213 0x003cca0b 0x007ce60b 49 50 .text ascii 0Code Stage/Anti-Cheat Toolkit/Injection Detector
61216 0x003ccadd 0x007ce6dd 57 58 .text ascii 8Code Stage/Anti-Cheat Toolkit/Obscured Cheating Detector
61217 0x003ccb19 0x007ce719 26 53 .text utf16le Obscured Cheating Detector
61218 0x003ccb4e 0x007ce74e 35 71 .text utf16le [ACTk] Obscured Cheating Detector:
61223 0x003ccd7a 0x007ce97a 50 51 .text ascii 1Code Stage/Anti-Cheat Toolkit/Speed Hack Detector
61229 0x003ccf22 0x007ceb22 48 49 .text ascii /Code Stage/Anti-Cheat Toolkit/WallHack Detector
61234 0x003cd011 0x007cec11 80 81 .text ascii OCheck for the "walk through the walls" kind of cheats made via Rigidbody hacks?
61235 0x003cd066 0x007cec66 91 92 .text ascii ZCheck for the "walk through the walls" kind of cheats made via Character Controller hacks?
61236 0x003cd0c6 0x007cecc6 117 118 .text ascii tCheck for the "see through the walls" kind of cheats made via shader or driver hacks (wireframe, color alpha, etc.)?
61237 0x003cd140 0x007ced40 79 80 .text ascii NCheck for the "shoot through the walls" kind of cheats made via Raycast hacks?
https://virustotal.com/gui/file/96064daba953dfea5c1ecafb24a45c39ad355742aa9a2dade6c93e64d98a35e5
$ apkid 'Battle Legion_2.6.0.apk'
[+] APKiD 2.1.3 :: from RedNaga :: rednaga.io
[*] Battle Legion_2.6.0.apk!classes.dex
|-> anti_debug : Debug.isDebuggerConnected() check
|-> anti_vm : Build.FINGERPRINT check, Build.MANUFACTURER check, Build.MODEL check, Build.PRODUCT check, SIM operator check, network operator name check, possible VM check, ro.kernel.qemu check
|-> compiler : dexlib 2.x
[*] Battle Legion_2.6.0.apk!classes2.dex
|-> anti_debug : Debug.isDebuggerConnected() check
|-> anti_vm : /proc/cpuinfo check, Build.BOARD check, Build.FINGERPRINT check, Build.HARDWARE check, Build.ID check, Build.MANUFACTURER check, Build.MODEL check, Build.PRODUCT check, Build.TAGS check, Build.USER check, SIM operator check, device ID check, emulator file check, network operator name check, possible Build.SERIAL check, possible VM check, possible ro.secure check, ro.build.type check, ro.hardware check, ro.kernel.qemu check, ro.product.device check
|-> compiler : dexlib 2.x
[*] Battle Legion_2.6.0.apk!assets/audience_network.dex
|-> anti_debug : Debug.isDebuggerConnected() check
|-> anti_vm : possible Build.SERIAL check
|-> compiler : unknown (please file detection issue!)
This Have Anti Cheat in 2 Different Libs
$ r2 libnqtpnxd.so
Warning: run r2 with -e bin.cache=true to fix relocations in disassembly
-- Almost 5am, maybe you should go to bed.
[0x00033d3c]> izz~+cheat
49288 0x00269db8 0x0026cdb8 113 114 .data ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_injection_detector.html
49289 0x00269e2a 0x0026ce2a 48 49 .data ascii Code Stage/Anti-Cheat Toolkit/Injection Detector
49290 0x00269e5b 0x0026ce5b 56 57 .data ascii Code Stage/Anti-Cheat Toolkit/Obscured Cheating Detector
49291 0x00269e94 0x0026ce94 121 122 .data ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_obscured_cheating_detector.html
49292 0x00269f0e 0x0026cf0e 114 115 .data ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_speed_hack_detector.html
49293 0x00269f81 0x0026cf81 49 50 .data ascii Code Stage/Anti-Cheat Toolkit/Speed Hack Detector
49294 0x00269fb3 0x0026cfb3 117 118 .data ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_time_cheating_detector.html
49295 0x0026a029 0x0026d029 52 53 .data ascii Code Stage/Anti-Cheat Toolkit/Time Cheating Detector
49296 0x0026a05e 0x0026d05e 113 114 .data ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_wall_hack_detector.html
49297 0x0026a0d0 0x0026d0d0 47 48 .data ascii Code Stage/Anti-Cheat Toolkit/WallHack Detector
49382 0x0026b09d 0x0026e09d 79 80 .data ascii Check for the "walk through the walls" kind of cheats made via Rigidbody hacks?
49383 0x0026b0ed 0x0026e0ed 90 91 .data ascii Check for the "walk through the walls" kind of cheats made via Character Controller hacks?
49384 0x0026b148 0x0026e148 116 117 .data ascii Check for the "see through the walls" kind of cheats made via shader or driver hacks (wireframe, color alpha, etc.)?
49385 0x0026b1bd 0x0026e1bd 78 79 .data ascii Check for the "shoot through the walls" kind of cheats made via Raycast hacks?
49432 0x0026b9b0 0x0026e9b0 37 38 .data ascii Please use CheatChecked event instead
$ r2 libil2cpp.so
Warning: run r2 with -e bin.cache=true to fix relocations in disassembly
-- There's more than one way to skin a cat
[0x00bd8eb0]> izz~+cheat
135794 0x02caf995 0x02caf995 113 114 .rodata ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_injection_detector.html
135795 0x02cafa07 0x02cafa07 48 49 .rodata ascii Code Stage/Anti-Cheat Toolkit/Injection Detector
135796 0x02cafa38 0x02cafa38 56 57 .rodata ascii Code Stage/Anti-Cheat Toolkit/Obscured Cheating Detector
135797 0x02cafa71 0x02cafa71 121 122 .rodata ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_obscured_cheating_detector.html
135798 0x02cafaeb 0x02cafaeb 114 115 .rodata ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_speed_hack_detector.html
135799 0x02cafb5e 0x02cafb5e 49 50 .rodata ascii Code Stage/Anti-Cheat Toolkit/Speed Hack Detector
135800 0x02cafb90 0x02cafb90 117 118 .rodata ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_time_cheating_detector.html
135801 0x02cafc06 0x02cafc06 52 53 .rodata ascii Code Stage/Anti-Cheat Toolkit/Time Cheating Detector
135802 0x02cafc3b 0x02cafc3b 113 114 .rodata ascii http://codestage.net/uas_files/actk/api/class_code_stage_1_1_anti_cheat_1_1_detectors_1_1_wall_hack_detector.html
135803 0x02cafcad 0x02cafcad 47 48 .rodata ascii Code Stage/Anti-Cheat Toolkit/WallHack Detector
135882 0x02cb0c3e 0x02cb0c3e 79 80 .rodata ascii Check for the "walk through the walls" kind of cheats made via Rigidbody hacks?
135883 0x02cb0c8e 0x02cb0c8e 90 91 .rodata ascii Check for the "walk through the walls" kind of cheats made via Character Controller hacks?
135884 0x02cb0ce9 0x02cb0ce9 116 117 .rodata ascii Check for the "see through the walls" kind of cheats made via shader or driver hacks (wireframe, color alpha, etc.)?
135885 0x02cb0d5e 0x02cb0d5e 78 79 .rodata ascii Check for the "shoot through the walls" kind of cheats made via Raycast hacks?
135932 0x02cb1551 0x02cb1551 37 38 .rodata ascii Please use CheatChecked event instead
Samples :
https://www.virustotal.com/gui/file/791245109462e6d908be230ee88bc4997840c4096001a73853bf28f936ea314d/ https://www.virustotal.com/gui/file/2cf374251a23dccce31724ec940c465565a871c9680234a5b6607c40626dd4ab/ https://www.virustotal.com/gui/file/0dbd4cac4a10855b2eb44548d93d4c9a0ca374f89bfc3703bd24d21c8e924398/
Website - http://codestage.net
APKiD Scan :
Possible Rule Can be for its libil2cpp.so which contains all of anti cheat protection.