redpawfx / dynamica

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Create btBvhTriangleMeshShape for static collision object, and use btCollisionObject instead of btRigidBody #15

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
See also discussion in the forum here:

http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=12&t=5962

Original issue reported on code.google.com by erwin.coumans on 29 Jan 2011 at 4:13

GoogleCodeExporter commented 8 years ago

Original comment by erwin.coumans on 12 Mar 2011 at 6:19