Closed GoogleCodeExporter closed 8 years ago
No idea what this XCode problem is about.
As I mentioned in this forum thread, you might want to ask some Mac OSX exports.
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=12&t=5013
What OSX version do you exactly need? 32bit Snow Leopard 10.6.x for Intel?
Original comment by erwin.coumans
on 1 Jun 2010 at 1:33
Okay, I'll keep digging around.
I'm looking for 64-bit on 10.6; have you had success?
BTW, thanks for managing this project, and for the help.
Original comment by cryda...@gmail.com
on 2 Jun 2010 at 6:32
Ah, I think I didn't have my paths correctly set. Also, in the CMakeLists, I
added
'/Applications/Autodesk/maya2011/devkit' to the paths to search for. In the
Xcode Project for the plugin, I
changed the Architectures to 64-bit intel, base SDK to 10.6, and checked build
active architecture. The
configuration was set to 'Release'.
Also, I'm not sure if it matters, but the MAYA_DIRECTORY in the info of the
build target was set to maya 2010,
so I changed that to 2011.
I've attached a build, hopefully it actually works! Please let me know if it
does/does not.
Original comment by cryda...@gmail.com
on 2 Jun 2010 at 8:10
Attachments:
>>hopefully it actually works! Please let me know if it does/does not.
I haven't tested it yet, but does it work for you?
Original comment by erwin.coumans
on 7 Jun 2010 at 9:41
goldleaf compiled the plugin for Maya 2011 on OSX. He didn't mention if it is
32bit or 64bit.
See attached or this topic.
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=12&t=5191
Original comment by erwin.coumans
on 7 Jun 2010 at 9:47
Attachments:
Yes, it works fine for me. I think i was pretty late/early when I posted it,
sorry about that.
I compiled it for 64-bit Maya 2011, OS X 10.6.3
Original comment by cryda...@gmail.com
on 9 Jun 2010 at 5:53
Original comment by erwin.coumans
on 4 Aug 2010 at 1:50
Original issue reported on code.google.com by
cryda...@gmail.com
on 4 May 2010 at 12:52