redpawfx / dynamica

Automatically exported from code.google.com/p/dynamica
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dRigidBody is smaller than mesh, causing intersecting objects #39

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Hi

I thought the low physicsrate caused the intersecting objects, but apparently 
this is the root of it:

steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create active mesh dRigidBody

I'm on 2.8/rev151/windows/maya2012x64.

Attached are a screenshot of the issue and a sample scene demonstrating the 
problem.

Original issue reported on code.google.com by james.c....@googlemail.com on 22 Mar 2012 at 5:38

Attachments:

GoogleCodeExporter commented 8 years ago
that's an option in the "options" tab

Original comment by crog...@kixeye.com on 21 Mar 2014 at 10:56