Hi
I thought the low physicsrate caused the intersecting objects, but apparently
this is the root of it:
steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create active mesh dRigidBody
I'm on 2.8/rev151/windows/maya2012x64.
Attached are a screenshot of the issue and a sample scene demonstrating the
problem.
Original issue reported on code.google.com by james.c....@googlemail.com on 22 Mar 2012 at 5:38
Original issue reported on code.google.com by
james.c....@googlemail.com
on 22 Mar 2012 at 5:38Attachments: