Describe the bug
The DefuserPlantComplete event consistently shows 44 seconds, regardless of the actual countdown time when the defuser was planted. To accurately calculate the round length, it would be ideal if this time reflected the exact moment the defuser was planted. For example, if the countdown timer is at 1:14 when the defuser is planted, the DefuserPlantComplete time should be 1:14, not 0:44.
This might be related to #73.
Thank you so much for making this project. I'm amazed!
I'm currently working on implementing a feature to display kills and deaths in the open-source project RePlays (https://github.com/lulzsun/RePlays).
Describe the bug The
DefuserPlantComplete
event consistently shows 44 seconds, regardless of the actual countdown time when the defuser was planted. To accurately calculate the round length, it would be ideal if this time reflected the exact moment the defuser was planted. For example, if the countdown timer is at 1:14 when the defuser is planted, theDefuserPlantComplete
time should be 1:14, not 0:44. This might be related to #73.Current behavior
Expected behavior
example.json
Thank you so much for making this project. I'm amazed! I'm currently working on implementing a feature to display kills and deaths in the open-source project RePlays (https://github.com/lulzsun/RePlays).