Open redstarcoder opened 7 years ago
Not 100% on the details of this issue but there should be some simple way to draw widgets that move and scale to the *glfw.Window/draw2d.GraphicContext size.
*glfw.Window
draw2d.GraphicContext
Not 100% on the details of this issue but there should be some simple way to draw widgets that move and scale to the
*glfw.Window
/draw2d.GraphicContext
size.