Open redstarcoder opened 7 years ago
Currently even implementing a simple button click can get a bit messy. This wouldn't be an issue if we had simple callbacks:
// KeyPress processes a KeyPress event type KeyPressCallback func(key glfw.Key, action glfw.Action, mods glfw.ModifierKey) OnKeyPress(callback KeyPressCallback) // CharPress processes a character type CharPressCallback func(char rune) OnCharPress(callback CharPressCallback) // MMove processes a MouseMove event type MMoveCallback func(xpos, ypos float64) OnMMove(callback MMoveCallback) // MClick processes a MouseClick event type MClickCallback func(xpos, ypos float64, button glfw.MouseButton, action glfw.Action, mods glfw.ModifierKey) OnMClick(callback MClickCallback)
Currently even implementing a simple button click can get a bit messy. This wouldn't be an issue if we had simple callbacks: