redsunservers / SuperZombieFortress

Custom Team Fortress 2 Gamemode, inspired from Left 4 Dead
GNU General Public License v3.0
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Super Zombie Fortress crashes server during map change #107

Open some-username-here1 opened 3 years ago

some-username-here1 commented 3 years ago

Currently SZF has been crashing my servers during map change, but I haven't been able to figure out the cause of it. I have multiple other gamemodes and plugins installed that might be also causing of it, but switching between those with SZF disabled has proven to be stable after multiple map switching last night.

Here's a list of plugins that I have currently installed if it's needed:

disabled/
freaks/
admin-flatfile.smx
adminhelp.smx
adminmenu.smx
adminsmite.smx
antiflood.smx
basebans.smx
basechat.smx
basecommands.smx
basecomm.smx
basetriggers.smx
basevotes.smx
clientprefs.smx
deathrun_redux.smx
entityutilities.smx
freak_fortress_2.smx
funcommands.smx
funvotes.smx
mapconfigs.smx
nativevotes.smx
navmesh.smx
playercommands.smx
prophunt.smx
prophunt-stats.smx
reservedslots.smx
saxtonhale.smx
serverhop.smx
sf2.smx
sm_observerpoint.smx
sounds.smx
spray_exploit_fixer.smx
steamtools.smx
tf2attributes.smx
tf2items_manager.smx
tf_econ_data.smx
umc-adminmenu.smx
umc-core.smx
umc-echonextmap.smx
umc-endvote.smx
umc-endvote-warnings.smx
umc-mapcommands.smx
umc-nativevotes.smx
umc-nominate.smx
umc-playercountmonitor.smx
umc-playerlimits.smx
umc-postexclude.smx
umc-prefixexclude.smx
umc-randomcycle.smx
umc-rockthevote.smx
umc-timelimits.smx
umc-votecommand.smx
umc-weight.smx
updater.smx
vsh2_addon_dmgtracker.smx
vsh2_addon_trans_weps.smx
vsh2boss_plaguedoctor.smx
vsh2.smx

disabled/ folder:

admin-sql-prefetch.smx
admin-sql-threaded.smx
mapchooser.smx
nextmap.smx
nominations.smx
randomcycle.smx
rockthevote.smx
sql-admin-manager.smx
superzombiefortress.smx
umc-maprate-reweight.smx

freaks/ folder:

default_abilities.ff2
easter_abilities.ff2
ff2_1st_set_abilities.ff2
ff2_blockdropitem.ff2
ff2_dynamic_defaults.ff2
ff2_otokiru_pp.ff2
ff2_otokiru_wc3.ff2
ff2_sarysapub3.ff2
m7_abilities_extended.ff2
rage_overlay.ff2
shadow93_abilities.ff2
special_noanims.ff2

I also have a config in place that's used with mapconfigs to load/unload a specific gamemode and its required plugins when switched to a map with a specific prefix (ex: slender_, ph_, vsh_, etc.).

EDIT: To add onto this, when I tried the precompiled build of SZF, it would crash during the first or second map change. So when I precompiled it myself with fixes made to morecolors.inc, it wouldn't crash as early anymore, but it would still crash a few more maps after.

FortyTwoFortyTwo commented 3 years ago

Need to know more on why it crashed:

some-username-here1 commented 3 years ago

I also have a few crash logs if they're needed.

some-username-here1 commented 3 years ago

One more thing I forgot to bring up, but by chance does SZF have a command where it only loads on maps with the szf_ prefix?

Mikusch commented 3 years ago

One more thing I forgot to bring up, but by chance does SZF have a command where it only loads on maps with the szf_ prefix?

"sm_szf_force_on" = "1" min. 0.000000 max. 1.000000
 - <0/1> Activate SZF for non-SZF maps.