Event_PlayerBuiltObject had an issue where it would no longer disable the ammo after redeploy.
This was being abused, so we looked into it.
The reason this was an issue, was because the health had to not be set again, so this needed an inner if, instead of an all-encompassing if.
Event_PlayerBuiltObject had an issue where it would no longer disable the ammo after redeploy. This was being abused, so we looked into it. The reason this was an issue, was because the health had to not be set again, so this needed an inner if, instead of an all-encompassing if.