redsunservers / SuperZombieFortress

Custom Team Fortress 2 Gamemode, inspired from Left 4 Dead
GNU General Public License v3.0
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Fix Dispenser giving ammo again after re-deploy #110

Closed Archived47 closed 3 years ago

Archived47 commented 3 years ago

Event_PlayerBuiltObject had an issue where it would no longer disable the ammo after redeploy. This was being abused, so we looked into it. The reason this was an issue, was because the health had to not be set again, so this needed an inner if, instead of an all-encompassing if.

Archived47 commented 3 years ago

Someone on our servers told us about it, so figured might as well fix it.