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SuperZombieFortress
Custom Team Fortress 2 Gamemode, inspired from Left 4 Dead
GNU General Public License v3.0
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SZF 4.3.0
#124
Closed
FortyTwoFortyTwo
closed
2 years ago
FortyTwoFortyTwo
commented
2 years ago
Complete overhaul of stun
Add 6 seconds of effects like:
Blind
Black fog
Blocks able to hear voicelines
Hides some parts of HUD
Prevent able to switch weapons
Remove TF2's ghost stun and damage resistance
Add admin command sm_stun [target] [duration]
Update Spitter
Walking out of Spitter's gas still gives 5 more extra seconds of bleed
Survivors no longer get health regeneration while bleeding
Replace 2 sec movement freeze to 1 sec user's control/buttons
Update Charger
Charging no longer allow users to fly
Add victim ice movement effect instead of slightly launching up in air
Update Tank
Prevent health draining while in spawnroom
Prevent tank spawn announce when respawning from spawnroom
Removed morale
Update zombie damage scale:
In survival maps, progress is now scaled by round timer instead of by CP capture progress
Remove extra calculations from survival mode
Remove scale increase from overall zombies killed
Increase scale from zombies killed since last survivor death from +0.003 to +0.004
Remove +0.3 increase cap from zombies killed since last survivor death
Increase frenzy scale from +0.1 to +0.15
Remove 1.1 scale cap from frenzy
Increase scale when capturing last point when current scale under 1.0
Decrease overall scale when below 1.0
Decrease minimum possible scale from 0.33 to 0.2
Trigger tank or frenzy when scale at 1.2 and 0.8 respectively when capturing last point
Show viewmodel while holding szf_carry
Only end grace period on setup end
Fix hooks on plugin loading mid-game