Open Tiagoquix opened 5 months ago
I would like to request that the sm_tank command to choose a random Zombie player instead of choosing the person that executed the command.
There is szf_zombietank
command that exactly does that, but I do agree it's quite odd for sm_tank
to function differently and is based on whoever executed it.
Also, if possible, I would like to also request to add support for admins to force a player to be a tank with sm_tank <player name/#user ID>.
sm_infected
command works on tanks the same way as force setting someone an infected, command could be clarified a bit that it works on tank.
Hi there. I think we could do the following:
Which commands does what?
sm_zombietank
and sm_tank
would do the same thing.sm_zombieinfected
, sm_zombie
and sm_infected
would do the same thing.When used WITHOUT arguments:
sm_tank
would force a random BLU player to be turned into a Tank in their next respawn.sm_zombie
would force a random RED player to instantly die and to be turned into a random Common or Special Infected.When used WITH arguments:
sm_tank
, when used with an argument consisting of a player name or user ID, will turn that player into a Tank in their next respawn.sm_zombie
, when used with an argument consisting of a player name or user ID and the type of Zombie (Hunter, Jockey, Smoker etc.), will turn that player into the specified Infected type immediately.By the way, I'm not entirely sure if this is already the case, but, if possible, I would like such messages from "Called tank.
" and other informative messages were visible only to those who executed the command, without making it visible to the players that there was administrative intervention.
From my limited knowledge of SourcePawn, having read the code, this behavior seems to already apply to "Called tank.
", but I don't know if it applies to other commands (such as sm_rage
and sm_stun
).
Now I realize you mentioned "szf_
zombietank", not "sm_
zombietank". Reading the code, they are "server commands" rather than administrative commands. How does this differ in practice?
Means they can only be executed from server console (or done via sm_rcon). I don't think anyone really put much thought into these as they were mostly put in for development purposes
sm_tank
, when used with an argument consisting of a player name or user ID, will turn that player into a Tank in their next respawn.
It can be done, just that it'll only accept one user
By the way, I'm not entirely sure if this is already the case, but, if possible, I would like such messages from "Called tank." and other informative messages were visible only to those who executed the command, without making it visible to the players that there was administrative intervention.
It already only shows to whoever executes it, unless I'm missing some other commands.
From my limited knowledge of SourcePawn, having read the code, this behavior seems to already apply to "Called tank.", but I don't know if it applies to other commands (such as sm_rage and sm_stun).
Is there a reason to have one for rage if a global message were to be shown anyway?
It can be done, just that it'll only accept one user
Sure then!
It already only shows to whoever executes it, unless I'm missing some other commands.
I don't know if the other commands have a message too.
Is there a reason to have one for rage if a global message were to be shown anyway?
Maybe to differentiate from the timed one and the admin-forced one.
Hello there.
Currently, when using the
sm_tank
command, it seems that the person who executed the commands is always chosen to be the tank if he or she is in the Zombies team.I would like to request that the
sm_tank
command to choose a random Zombie player instead of choosing the person that executed the command.Also, if possible, I would like to also request to add support for admins to force a player to be a tank with
sm_tank <player name/#user ID>
.Thanks in advance.