This change makes the following ways of dealing damage adjust with Zombie Damage Scale and cap at the point they should (have it be by themselves or when a stunned survivor is attacked):
Heavy throwables (in addition, they no longer knock Survivors back)
10dmg backstab actually should be in #define, for easier number changing in the future when 10dmg is used in more than 1 places. Something like #define BACKSTAB_DAMAGE_STUNNED would do.
This change makes the following ways of dealing damage adjust with Zombie Damage Scale and cap at the point they should (have it be by themselves or when a stunned survivor is attacked):
42 helped me with this, thanks 42 :spurdo: b