SDKHook_StartTouch and SDKHook_Touch on Sandman ball can rarely not call on touching player, and stuns instead of doing usual goo. Use actual sandman's touch functions instead, CTFStunBall::ShouldBallTouch.
There also CTFStunBall::ApplyBallImpactEffectOnVictim that could be hooked instead, but that does not call when ball is rolling on the round and touching player, unlike SDKHook_StartTouch and SDKHook_Touch.
SDKHook_StartTouch
andSDKHook_Touch
on Sandman ball can rarely not call on touching player, and stuns instead of doing usual goo. Use actual sandman's touch functions instead,CTFStunBall::ShouldBallTouch
.There also
CTFStunBall::ApplyBallImpactEffectOnVictim
that could be hooked instead, but that does not call when ball is rolling on the round and touching player, unlikeSDKHook_StartTouch
andSDKHook_Touch
.