Closed Batfoxkid closed 4 years ago
For example a map uses it's own music when a frenzy/tank starts and needs to return to it's normal music when a frenzy/tank ends.
For example a map uses it's own music when a frenzy/tank starts and needs to return to it's normal music when a frenzy/tank ends.
Fair enough, though now i'm unsure which is best route to go for triggering relays when frenzy/tank end, either one of those:
I feel first suggestion is best to go for, @haxtonsale thoughts?
Alright, added a stock FireRelay
, added rare cap info_target, and support for having multiple Tanks at once via the map or commands.
Basically I have a running fork and a request I had from map makers was to know when events took place in SZF such as changing map music. Would be great to have this as an official addition.
logic_relay
szf_laststand
Trigger
to activate last stand musicOnUser1
when there is only one survivor left alive (activator is the client)OnUser2
when the last control point is being capturedszf_zombierage / szf_panic_event
OnUser1
when a frenzy beginsOnUser2
when a frenzy endsszf_zombietank / szf_tank
OnUser1
when a tank spawns (activator is the client)OnUser2
when a tank dies (activator is the client)prop_dynamic
szf_weapon_common
A weapon that is only common, such as spawn weapons but aren't infinite
szf_weapon_uncommon
A weapon that is only uncommon, such a rare weapon when the rare cap is hit