Closed FortyTwoFortyTwo closed 4 years ago
Picking up weapon now gives weapon from equipped loadout if its a reskin
Picking up weapon now update TF2 HUD rather than displaying each meters
Each rare weapon now only appear once for every round
Calling out rare weapon now shows outline to survivors who can pickup said weapon
No longer able to equip voodoo zombie souls
No longer able to equip Hardy Laurel due to fixes with spy disguise
Hardy Laurel
Update several voicelines from weapon pickup, carring item and shooting tank
Replace starting 400 health to King Rune powerup, refilling health to max
Morale gain on kill now depends on infected class, killing class with higher max health gives more morale
Fix last survivor not triggered if died too fast
New pickup weapons:
Melee weapon rebalances:
Scout
Soldier
Sniper
Spy
No longer able to equip cosmetics that conflicts with voodoo zombie souls
Pyro
Demoman
Heavy
Engineer
Medic
All special infected (excluding Stalker) now have custom worldmodel and viewmodel with fists as melee weapon
Tank
Charger
Screamer
Smoker
Spitter
Jockey
info_target
szf_rarecap_
szf_rarecap_30
logic_relay
szf_laststand
szf_zombierage
szf_zombierage_10
szf_zombietank
szf_tank
FireUser1
FireUser2
szf_panic_event
szf_weapon_common
szf_weapon_uncommon
szf_goo_defense
reskins.cfg
sounds.cfg
classes.cfg
weapons.cfg
class
_default_
superzombiefortress.sp
szf
eWeaponsRarity
WeaponsRarity
sm_infected
General
Survivors
Picking up weapon now gives weapon from equipped loadout if its a reskin
Picking up weapon now update TF2 HUD rather than displaying each meters
Each rare weapon now only appear once for every round
Calling out rare weapon now shows outline to survivors who can pickup said weapon
No longer able to equip voodoo zombie souls
No longer able to equip
Hardy Laurel
due to fixes with spy disguiseUpdate several voicelines from weapon pickup, carring item and shooting tank
Replace starting 400 health to King Rune powerup, refilling health to max
Morale gain on kill now depends on infected class, killing class with higher max health gives more morale
Fix last survivor not triggered if died too fast
New pickup weapons:
Melee weapon rebalances:
Scout
Soldier
Sniper
Spy
Infected
No longer able to equip cosmetics that conflicts with voodoo zombie souls
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Special Infected
All special infected (excluding Stalker) now have custom worldmodel and viewmodel with fists as melee weapon
Tank
Charger
Screamer
Smoker
Spitter
Jockey
Maps
info_target
szf_rarecap_
to override max rare weapons cap, e.g.szf_rarecap_30
would set cap to 30logic_relay
szf_laststand
to force play last stand musicszf_zombierage
now supports specific duration to set, e.g.szf_zombierage_10
would set frenzy duration to 10 secondsszf_zombietank
/szf_tank
now always call tank, regardless if there already an active/incoming tanklogic_relay
szf_laststand
now callFireUser1
on last survivor,FireUser2
on last capturelogic_relay
szf_zombierage
/szf_panic_event
now callFireUser1
on frenzy start,FireUser2
on frenzy endlogic_relay
szf_zombietank
/szf_tank
now callFireUser1
on tank spawn,FireUser2
on tank death, with activator as zombie tankszf_weapon_common
to force common weaponszf_weapon_uncommon
to force uncommon weaponszf_goo_defense
triggerConfigs
reskins.cfg
andsounds.cfg
classes.cfg
weapons.cfg
class
weapon key requirement_default_
melee keyMisc code changes
superzombiefortress.sp
to many files atszf
foldereWeaponsRarity
toWeaponsRarity
in include filesm_infected
command