In it's current state it's kinda busted ngl. On top of the speed + Jump boost that you get from it you also:
Keep the invisibility even when cloak has ran out
Keep the cloak damage reduction from hale hits
If the map has alot of health packs or alot of buildings/objects you can jump on that would normally force hale to superjump then it's not a really fun game for them. So here are my ideas:
Disable the cloak when it's energy runs out (and on the topic of that disable ammo pack energy regen maybe)
Make the spy recieve more damage if the cloak runs out of energy
Or alternatively:
Make it so the cloak gives you the speed + jump boost for ~5 seconds and keep you invisible but once you run out you will rapidly start losing health and you'll be revealed (5-10 health per second maybe?)
That's all i could've come up with. Still a really fun weapon to play with
In it's current state it's kinda busted ngl. On top of the speed + Jump boost that you get from it you also:
If the map has alot of health packs or alot of buildings/objects you can jump on that would normally force hale to superjump then it's not a really fun game for them. So here are my ideas:
That's all i could've come up with. Still a really fun weapon to play with