:sparkles: What kind of change does this PR introduce? (Bug fix, feature, docs update...)
Bug fix
:arrow_heading_down: What is the current behavior?
I have a production app where the App ends up in a deadlock because somehow the calling SemaphoreSlim.Wait inside of AndHUD ends up in a deadlock.
:new: What is the new behavior (if this is a feature change)?
I haven't been able to narrow down what exactly causes this, but it mainly happens when trying to dismiss AndHUD that is showing on Activity A, while navigating to Activity B.
:boom: Does this PR introduce a breaking change?
Worst case AndHUD won't dismiss if there is a timeout waiting for the semaphore.
:bug: Recommendations for testing
Try the bottom most "Deadlock" item in the Sample App
:sparkles: What kind of change does this PR introduce? (Bug fix, feature, docs update...)
Bug fix
:arrow_heading_down: What is the current behavior?
I have a production app where the App ends up in a deadlock because somehow the calling
SemaphoreSlim.Wait
inside of AndHUD ends up in a deadlock.:new: What is the new behavior (if this is a feature change)?
I haven't been able to narrow down what exactly causes this, but it mainly happens when trying to dismiss AndHUD that is showing on Activity A, while navigating to Activity B.
:boom: Does this PR introduce a breaking change?
Worst case AndHUD won't dismiss if there is a timeout waiting for the semaphore.
:bug: Recommendations for testing
Try the bottom most "Deadlock" item in the Sample App
:memo: Links to relevant issues/docs
:thinking: Checklist before submitting