reedlaw / ruby-mmo

Ruby MMO: massively multiplayer online programming challenge
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New Player #43

Closed mskwarcan closed 12 years ago

mskwarcan commented 12 years ago

Are we suppose to optimize our player for only 10 rounds? My player does poorly at 10 rounds, but does quite well going into 100 rounds.

I currently work at an advertising agency doing everything. Front end and Back end. Looking for a place where I can focus on the backend and that is Ruby oriented.

reedlaw commented 12 years ago

Maybe we'll bump up the number of rounds. We need to do multiple runs though to make sure it's not random, so too many rounds will make it slower.