PlayspaceManager was measuring if it was within the duration for its scanTime using the line:
(Time.time - SpatialMappingManager.Instance.StartTime) < scanTime)
Changed this to:
(Time.timeSinceLevelLoad - SpatialMappingManager.Instance.StartTime) < scanTime)
since Time.time continues counting as long as the unity app is active (rather than how long the current scene has been active).
PlayspaceManager was measuring if it was within the duration for its scanTime using the line: (Time.time - SpatialMappingManager.Instance.StartTime) < scanTime)
Changed this to: (Time.timeSinceLevelLoad - SpatialMappingManager.Instance.StartTime) < scanTime)
since Time.time continues counting as long as the unity app is active (rather than how long the current scene has been active).