Closed reedv closed 7 years ago
ProjectileShooter.cs now tracks difference between launchedHeight and currentHeight and resets projectile when the difference exceeds a fixed threshold.
Used the solution reached at the end of this forum: https://forum.unity3d.com/threads/detecting-if-an-object-is-falling-solved.48168/
ProjectileShooter.cs now tracks difference between launchedHeight and currentHeight and resets projectile when the difference exceeds a fixed threshold.
Used the solution reached at the end of this forum: https://forum.unity3d.com/threads/detecting-if-an-object-is-falling-solved.48168/