Every time you go back to main menu from a game, the unity editor shows that another instance of the SettingsManager GameObject is created (attempting to instantiate another SettingsManager component where should be singleton). Does not seem to actually use these duplicates, but they still build up and could be a problem in terms of wasted memory.
Every time you go back to main menu from a game, the unity editor shows that another instance of the SettingsManager GameObject is created (attempting to instantiate another SettingsManager component where should be singleton). Does not seem to actually use these duplicates, but they still build up and could be a problem in terms of wasted memory.