Is the improvement related to a problem? Please describe.
Yeah, physical agents ought to move physically (as in Unity.Physics) to avoid weirdness.
Describe the solution you'd prefer:
If there is a PhysicsVelocity available, modify it instead of the Translation in the NavInterpolationSystem.
Describe alternatives or workarounds you've considered:
The alternative/workaround would be forcing users to change my code to suit their needs, which doesn't make a lot of sense, especially when they update the nav package.
Is the improvement related to a problem? Please describe.
Yeah, physical agents ought to move physically (as in
Unity.Physics
) to avoid weirdness.Describe the solution you'd prefer:
If there is a
PhysicsVelocity
available, modify it instead of theTranslation
in theNavInterpolationSystem
.Describe alternatives or workarounds you've considered:
The alternative/workaround would be forcing users to change my code to suit their needs, which doesn't make a lot of sense, especially when they update the nav package.