The issue arises when applying the mesh decimation in Unity.
Currently, the preview system for decimating meshes adds the same preview material to all sub-meshes of the object in order to visualize the wireframe and polygon reduction.
However, when the decimation is applied, the original materials of the sub-meshes in the scene are being replaced by the preview material.
The issue arises when applying the mesh decimation in Unity.
Currently, the preview system for decimating meshes adds the same preview material to all sub-meshes of the object in order to visualize the wireframe and polygon reduction.
However, when the decimation is applied, the original materials of the sub-meshes in the scene are being replaced by the preview material.