refiaa / MeshOptimizer_Unity

Unity3D GUI plugin to provides mesh optimization function by using UnityMeshSimplifier
https://yuraaaa.booth.pm/items/5824000
MIT License
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SubMeshRendering Problem in apply decimate #7

Closed refiaa closed 1 month ago

refiaa commented 2 months ago

The issue arises when applying the mesh decimation in Unity.

Currently, the preview system for decimating meshes adds the same preview material to all sub-meshes of the object in order to visualize the wireframe and polygon reduction.

However, when the decimation is applied, the original materials of the sub-meshes in the scene are being replaced by the preview material.

refiaa commented 1 month ago

sub mesh関連の問題は一応解決済み

ただ、decimateしたmeshは、VRC上にアップロードするとなぜか消えてしまっている。 何かの条件が足りないから表示されなくなったのか?

Sceneでは消えてなかったし、Gameもphys bone含めて定常動作