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rehabstudio
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ludumdare-32
'Gradience' - our team entry to the Ludum Dare weekend game jam - April 2015
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=1947
MIT License
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Allow menu options to be selectable via keyboard/gamepad
#91
njmcode
opened
9 years ago
0
Tarting up the index page a bit
#90
njmcode
closed
9 years ago
1
Use level 1 music in all stages
#89
Stealthii
closed
9 years ago
0
Feature/titlescroll
#88
njmcode
closed
9 years ago
0
Added 80s style scroller to title & tweaked a few little bits
#87
njmcode
closed
9 years ago
1
In-game music should not restart between levels
#86
njmcode
opened
9 years ago
0
Gamepad support
#85
njmcode
opened
9 years ago
0
Title Screen: preload screen, Team rehab logo
#84
njmcode
opened
9 years ago
0
Title Screen: demoscene-style scrolling text
#83
njmcode
opened
9 years ago
1
Mixed content fixes
#82
Stealthii
closed
9 years ago
1
Remove double loading of level music
#81
Stealthii
closed
9 years ago
0
adding in levels and stuff
#80
grieve
closed
9 years ago
0
adjusting lasers, adding particles, making it cool
#79
grieve
closed
9 years ago
0
Feature/new level music
#78
Stealthii
closed
9 years ago
0
some simple flavour text
#77
grieve
closed
9 years ago
0
new sounds, player death anim, better control of filters and glitch and ...
#76
grieve
closed
9 years ago
0
styling score and lives
#75
grieve
closed
9 years ago
0
title menu in place
#74
grieve
closed
9 years ago
0
new game over screen
#73
grieve
closed
9 years ago
0
Feature/laser sounds
#72
grieve
closed
9 years ago
0
fixing tutorial movement
#71
grieve
closed
9 years ago
0
movement functions and support
#70
grieve
closed
9 years ago
1
replace scalines with filter
#69
grieve
closed
9 years ago
0
Black background on enemy sprites
#68
grieve
closed
9 years ago
0
Feature/new meters ui
#67
grieve
closed
9 years ago
0
fixing the reset bug with ui/enemies etc
#66
grieve
closed
9 years ago
0
fixing signal problem by nesting create/defeat signals so one cannot be ...
#65
grieve
closed
9 years ago
0
Ship can tilt even when controls are paused (during dialog)
#64
grieve
opened
9 years ago
0
Base level class does not reset itself correctly after completion
#63
grieve
closed
9 years ago
0
fix starfield asset
#62
grieve
closed
9 years ago
0
Clean up configuration settings, collate any configs outside of it
#61
grieve
opened
9 years ago
0
Visual indication of phase progression
#60
grieve
opened
9 years ago
0
Will enemies ever shoot back?
#59
grieve
opened
9 years ago
1
New enemy movement behaviours
#58
grieve
closed
9 years ago
0
Pause menu
#57
grieve
opened
9 years ago
0
Wave incorrectly reported as defeated, causing mutiple waves at once and broken flow
#56
grieve
closed
9 years ago
0
Credits page
#55
grieve
opened
9 years ago
0
Host page HTML & CSS
#54
grieve
opened
9 years ago
1
Music: Title theme [NM]
#53
grieve
closed
9 years ago
0
SFX
#52
grieve
closed
9 years ago
0
High score system
#51
grieve
opened
9 years ago
0
Game Over screen & jingle
#50
grieve
closed
9 years ago
0
Start menu
#49
grieve
closed
9 years ago
0
Credit one-liner / © 1984 line
#48
grieve
closed
9 years ago
0
High score table
#47
grieve
opened
9 years ago
0
Title Screen: Sinusoid patterns / fractals, Hunter’s Moon / Armalyte-style
#46
grieve
opened
9 years ago
1
Level Progression
#45
grieve
closed
9 years ago
0
Styling of Score/Lives UI
#44
grieve
closed
9 years ago
0
Improve visibility of selected colour
#43
grieve
closed
9 years ago
0
New resources UI (attach to player sprite?)
#42
grieve
closed
9 years ago
0
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